Counting Cards Using Machine Learning and Python - RAIN MAN 2.0, Blackjack AI - Part 1
Blackjack is the most popular casino game in the world.
Using a basic strategy, a knowledgeable player can reduce the casino's advantage touch blackjack revolution ebook less than one-half of one percent.
Simulating blackjack play with this strategy in MATLAB ® is both an instructive programming exercise and a useful parallel computing benchmark.
Blackjack is also known as "21.
Face cards are worth blackjack ai algorithm points, aces are worth either 1 or 11, and all other cards are worth their numerical value.
You play against the dealer.
You each start with two cards.
Your cards are dealt face up; one of the dealer's cards stays face down.
You signal "hit" to receive additional cards.
When you are satisfied with your hand, you "stand.
If your total ever exceeds 21, you are "bust," and the dealer wins the hand without drawing any more cards.
The dealer has no choices to make, and must draw on hands worth less than 17 and stand on hands worth 17 or more.
A variant has the dealer draw to a "soft" 17, which is a hand with an ace counting 11.
If neither player goes bust, then the hand closest to 21 wins.
Equal totals are a "push," and neither wins.
The fact that you can bust before the dealer takes any cards is a disadvantage that would be overwhelming were it not for three additional features of the game.
It is now presented, with a few variations, on dozens of web pages, including Wikipedia.
The strategy assumes that you do not retain information from earlier hands.
Your play depends only on your current hand and the dealer's up card.
With basic strategy, the house advantage is only about one half of one percent of juego de blackjack original bet.
My MATLAB programs, shown remarkable, blackjack rings think the sidebar, use three functions to implement basic strategy.
The function hard uses the array HARD to guide the play of most hands.
The row index into HARD is the current total score, and the column index is the value of the dealer's up card.
The return value is 0, 1, or 2, indicating "stand," "hit," or "double down.
The most important consideration in basic strategy is to avoid going bust blackjack ai algorithm the dealer has a chance of going bust.
In our functions, the subarray HARD 12:16,2:6 is nearly all zero.
This represents the situation where both you and the dealer have bad hands—your total and the dealer's expected total are each less than 17.
You are tempted to hit, but you might bust, so you stand.
The dealer will have to hit, and might bust.
This is your best defense against the house advantage.
With naïve blackjack ai algorithm, which ignores the dealer's up card, you would almost certainly hit a 12 or 13.
But if the dealer is also showing a low card, stand on your low total and wait to see if the dealer goes over 21.
Card counting was introduced in 1962 in Beat the Dealer, a hugely popular book by Edward Thorp.
If the deck is not reshuffled after every hand, you can keep track of, for example, the number of aces, blackjack ai algorithm cards, and nonface blackjack ai algorithm that you have seen.
This situation is to your advantage because you have a better than usual chance of getting a blackjack and the dealer has a better than usual chance of going bust.
So you increase your bet and adjust your strategy.
Card counting gives you a mathematical advantage over the casino.
Exactly how much of an advantage depends upon how much you are able to remember about the cards you have seen.
Thorp's book was followed by a number of other books that simplified and popularized various systems.
My personal interest in blackjack began with a 1973 book by John Archer.
But I can attest that card counting is boring, error-prone, and not very lucrative.
It is nowhere near as glamorous—or as dangerous—as the recent Hollywood film "21" portrays it.
And many venues now have machines that continuously shuffle the cards after each hand, making card counting impossible.
My original MATLAB program, written several years ago, had a persistent array that is initialized with a random permutation of several copies of the vector 1:52.
double deck blackjack in atlantic city integers represent both the values and the suits in a 52-card deck.
The suit is irrelevant in the play, but is nice to have in the display.
Cards are dealt from the end of the deck, and the deck is reshuffled when there are just a few cards left.
It would be possible to count cards, but this shuffler has two defects: It does not simulate a modern shuffling machine, and the persistent array prevents some kinds of parallelization.
My most recent simulated shuffler is much simpler.
It creates an idealized mechanical shuffler that has an infinite number of perfectly mixed decks.
It is not possible to count cards with this shuffler.
One program offers an interface that lets you play one hand at a time.
Basic strategy is highlighted, but you can make other choices.
For example, Figures 1 and 2 show the play of an infrequent but lucrative hand.
The dealer's up card is a 4.
Basic strategy recommends splitting the pair of 8s.
The first hand is then dealt a 3 to add to the 8, giving 11.
Basic strategy recommends always doubling down on learn more here />The next card is a king, giving the first hand 21.
The second hand is dealt a 5 to go with the 8, giving it 13.
You might be tempted to hit the 13, but the dealer is showing a 4, so you stand.
The dealer reveals a 10, and has to hit the 14.
This kind of hand is rare, but gratifying to play correctly.
Start of an atypical but important example: You are dealt a pair of 8s, and the dealer's up card is a 4.
Basic strategy, highlighted in blackjack ai algorithm, recommends splitting the pair.
After splitting, you double down on your first hand and stand on your second.
The dealer goes bust, giving you a rare 3x win.
My second program plays a large number of hands using basic strategy and collects statistics about the outcome.
Here is the main program: % BLACKJACKDEMO Parallel blackjack demo.
These workers are also known as labs.
The random number generators on each lab are initialized to produce statistically independent streams drawn from a single overall global stream.
The main program on the master MATLAB creates an array B, and then the parfor loop runs a separate instance of the sequential simulator, blackjacksim, on each lab.
The results are communicated to the master and stored in the columns of B.
The master can then use B to produce the plot shown in Figure 3.
With "only" 25,000 hands for each player, the simulation is still too short to show the long-term trend.
The computation time is about 11 seconds on my dual-core laptop.
If I do not turn on the MATLAB pool, the computation uses only one core and takes almost 20 seconds.
Four players in a parallel simulation.
Green wins, red nearly breaks even, cyan muddles through, and blue should have quit while he was ahead.
This run can also produce the histograms shown in Figure 4.
The cumulative return from the four players is the dot product of the two vectors annotating the horizontal axis.
The average return and a measure of its variation are shown in the title of the figure.
We see that in runs of this length, the randomness of the shuffle still dominates.
It would require longer runs with millions of hands to be sure that the expected return is slightly negative.
Histograms for each player.
Blackjack can be a surrogate for more sophisticated financial instruments.
The second shows the performance of our blackjack simulation playing 100 hands a day for each of the 252 days the stock market was open that year.
More important than these final blackjack ai algorithm is the fact that both instruments show large fluctuations about their mean behavior.
Over the short term, stock market daily behavior and card shuffling luck are more influential than any long-term trend.
Short-term random fluctuations dominate any long-term trend.
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Pro Blackjack strategy software - Robot Jack
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