Playing the 22 Inside Strategy in Craps
Craps Betting and Etiquette HowStuffWorks home chevrons-left email spinner8 facebook facebook2 instagram twitter youtube The betting sequence starts with the come-out roll, which is the first roll of the dice.
The come-out roll is the time to place Pass bets, by placing a chip or chips on the Pass line directly in front of you, or Don't Pass bets, by placing a chip or chips on the Don't Pass bar.
Pass bets are betting with the shooter, and Don't Pass bets are against the shooter.
A player designated the shooter then flings the dice to the opposite wall of the table.
If the come-out roll is 7 or 11, Pass bets win and Don't Pass bets lose.
If the come-out roll is 2, 3, or 12, that's craps, and Pass bets lose.
Don't Pass bets win on 2 or 3, but 12 is "barred"; Don't Pass bets neither win nor lose if the come-out roll is 12.
If the come-out is any other number, that becomes the "point.
If a 7 comes up before the point number, Don't Pass bets win and Pass bets lose.
When the shooter "sevens out" -- fails to make the point -- the dice are passed to a new shooter.
Opportunity to shoot is passed around the table clockwise.
If the shooter is coming out, a plastic disk, black side up with the word "Off" in white, will be placed in a corner of the layout, usually in a box marked "Don't come.
Likewise, you may bet propositions or hard ways before any roll by putting a chip or chips on the layout and telling the dealer what bet you want.
The house has only a 1.
Most players bet the Pass line, partly because they like the camaraderie of rooting for the shooter to make the point.
Pass-line players are called "right bettors," as opposed to the "wrong bettors" who play Don't Pass and bet against the shooter.
The come-out is the best part of the sequence for a Pass bet -- there are six ways to roll 7 with go here dice and two ways to roll 11, for eight winning more info on the come-out.
And there are only four losing rolls -- one way each to make 2 or 12 and two to make 3.
Conversely, the come-out is the danger point for Don't Pass bets -- three ways to win, since the 12 is barred, eight to lose.
Once a point is established, the Don't Pass bet is the favorite to win.
For example, if 5 is established as the point on the come-out, you now may place a Come bet by placing a chip or chips in the area marked "Come.
If a 9 is rolled, for example, the dealer moves your wager into the box marked "Nine," and if another 9 is rolled before the next 7, your Come bet wins.
If the 7 comes up first, the Come bet loses.
If you wish, you may then place another Come bet.
Don't Come bets work exactly like Don't Pass -- they lose if the next roll is 7 or 11, win on 2 or 3, push neither win nor lose on 12.
If a point number is rolled, Don't Come bets lose if that number comes up again before the next 7 and win if the 7 comes first.
Once a point is established, a player may back a Pass or Come wager with a bet of an equal amount.
This is done by placing a chip or chips directly behind a Pass-line wager.
On a Come bet, the player must place the chips on the layout and tell the dealer it is odds on the Come bet.
The dealer will move the odds bet into the same box as the Come number.
If the point number is rolled before the next 7, the Pass or Come wager will be paid off at even money, but playing the field craps odds bet will be paid at apologise, the corporation poker wiki confirm odds of rolling that number -- 6-5 on a 6 or 8, 3-2 on 5 or 9, or 2-1 on 4 or 10.
The combination of a Pass or Come playing the field craps with an odds bet lowers the house advantage to.
Modern casinos commonly offer double odds, in which the player may bet twice his original Pass or Come wager at true odds.
This lowers the house edge even more, to.
Competition has sparked ever-increasing free odds offers.
Some casinos accept free odds wagers of five, ten, and even 100 times the pass or come bet.
That might not sound like a good deal, but remember that once a point is established, Don't Come bettors will win more often than they lose.
Don't Come bettors who lay odds also lower the house edge to.
©2006 Publications International, Ltd.
The possible dice combinations for each number can be seen here.
Seven has the best chance of appearing, with six ways that it can be thrown.
If that number comes up before the next 7, you win.
After 7, the numbers playing the field craps most likely to be rolled are 6 and 8.
There are five ways to roll each of these numbers, compared with six ways to make 7.
So the true odds are 6-5.
That leaves a house percentage of 1.
The other percentages aren't as favorable: The casino pays 9-5 on 4 or 10, for a house edge of 6.
Placing Bets Alternatively, the player may "buy" a number by paying the house a 5 percent commission on the wager.
In exchange, the casino pays Buy bets at true odds.
Since the house edge is less than 5 percent on 5, 6, 8, and 9, it doesn't pay to buy these numbers.
However, buying the 4 or 10 can reduce the house edge to 4.
Unless the player tells the dealer his numbers are "working," Place and Buy bets are usually off on a come-out roll.
The bets will stay in the appropriate numbered box, but if the shooter rolls a 6 on the come-out, there will be no payoff for Place bets on 6.
This is so that a 7 that's a winner on the Pass line does not also wipe out all the Place bets.
House Payout Odds For Winning Wagers Number Payoff True Odds House Percentage 4 9-5 2-1 6.
The number is rolled the hard way when both dice come up on the same number -- that is, a hard 6 is two 3s.
On a hard-way wager, the number chosen must come up hard before a 7 or before the number shows up any other combination.
House playing the field craps is 11.
A bet on any craps, for example, wins if the next roll is 2, 3, or 12; it loses if any other number is rolled.
House percentages are huge: 16.
These are all very fast ways to lose money.
With so many numbers working, this is a very popular bet, but the house edge is 5.
A few casinos pay 3-1 on the 12, lowering the edge to 2.
That's not great by craps standards, but more info takes the field bet below the house percentage in most other games.
Unlike the place bets, Big 6 and Big 8 are usually paid at even money instead playing the field craps 7-6.
That gives the house playing the field craps 9.
Don't make these bets -- place the 6 or 8 instead.
House Payout Odds for One-Roll Propositions Number Ways to Roll True Odds House Pays House Percentages 2 1 35-1 30-1 13.
You also may make field bets by placing chips in the field yourself.
On other bets, place chips on the layout and ask the dealer to make the bet.
Once you've made your bets, pick your hands up out of the table area.
Remember, craps moves fast, and you don't want to disrupt the game by deflecting the dice with your hands.
The table has rails all the way around for players to store their chips.
Keep yours directly in front of you, and keep your eye on them.
Some players have been known to sneak a chip when another player is not looking.
The table supervisors will want to see the dice in the air -- you may not skid them along the layout.
Don't Pass bettors are not encouraged to join in the revelry.
They are betting opposite most of the players at the table, and right bettors have been known to take it personally when a wrong bettor openly roots for them to lose.
A player who lets loose with a loud "Come on, seven!
If you're on a winning streak, you might increase to three Come bets following the Pass bet.
Craps is the table game with the most potential for fast, large wins.
Craps is a fast-moving table game.
The dice roll constantly, and players need to know the ins and outs of the various types of bets so they can place them within seconds without second guessing themselves.
The guidelines in this article can help you make those quick wager decisions.
© Publications International, Ltd.
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